Locria Cantabile

Skiils
Old gods

Intimidation

Elder tongue: Can speak one of the eldritch languages that the outer rim parliament shared with the College of Mensis.

Outer gods

Augury

Fashion

Arcane: she has a base, general knowledge of arcane forces and their workings.

Ethreal

Eldritch power

Stoic: She is not easily scared...at all.

Talent's
No archive too big..[ finding]-Can track down  books and tomes of pertient knowledge.

Acquainted, for want of a better term..[Connection] Outer rim parliament

Just like me….[Making]-Can make  dolls much like herself… though far more intimate.

I can feel it![Finding]-Locria can  locate objects of arcane significance...Staves,  possessed  blades, ETC

Keeper of knowledge [Making]-Locria can create and keep tomes of Eldritch knowledge without fearing for her sanity

Tricks
Tricks: Best Dressed: You can always show up looking perfect. You show up your rivals without out-shining the people you want to befriend.

Tricks:Consider...- Locria can speak of her   eldritch knowledge freely, if but for a moment, to completely terrify most people

Spells
Warping invocation At-Will

10 2

E: Target takes 1 ongoing damage (save ends)

 Instant expansion

At-Will 2

E: The target and each creature adjacent to you are pushed 3

squares

 Another dreamer

Encounter 10 3

E: Target must make a saving throw. If it fails, it is asleep (incapacitated)

until it takes damage or until an adjacent ally spends

an Attack Action to wake it.

 Visitation.

Encounter 10 3

E: Target is removed from existence until the end of your next

turn. For the duration it does not take a turn and it may not be

targeted by any powers. It does not suffer nor benefit from any

effects.

 

A portion of the truth

10

D: 3 Damage

E: Target is immobilized (save ends).

E: Target takes ongoing 2 damage (save ends).

E: Target is panicked on its next turn.

Special: On a 3, the target is subject to one of the above four lines

(Player’s choice). On a 4, the target is subject to two of the lines

(Player’s choice). On a 5, the target is subject to three of the lines

(Player’s choice). On a 6, as a 5, plus add the damage line again.

Feats
Once per encounter you may turn a melee attack into a Close 1, or a Range X attack into an Area 3x3 within X, targeting all creatures in the zone. Additionally, you gain the Blaster’s Terrain power as an encounter power. (Note that this power improves as you level).

Superhuman – You get an extra sense and an extra movement ability.

Sense:Truthsense-Locria's eye's do not perceive any sort of pitch blackness, seeing through it as clear as day''' Possibly here,likely not '''You may move through solid objects and creatures. When you enter or leave an enemy’s square, you do not grant that enemy an Opportunity.